3D Modeling & Fabrication

This section highlights my 3D modeling, rendering, and physical fabrication work. I use Rhino, Grasshopper, KeyShot, and OrcaSlicer to design and prototype objects ranging from character-driven sculptures to functional bar tools and custom accessories. The projects shown here include digital models, mesh cleanup workflows, 3D-printed prototypes on my Ender 6, and final painted or rendered pieces. Each piece reflects my iterative process, blending playful design with technical precision.

Tools & Workflow

I primarily work in Rhino, Grasshopper, KeyShot, and OrcaSlicer for my 3D modeling and fabrication process. My workflow often involves creating sculptural forms, functional prototypes, and character-driven objects. I use NURBS modeling, iterative mesh cleanup, and STL optimization for printing on a Creality Ender 6. My process includes rapid prototyping, material tests, and refining models for physical fabrication and final rendering.

Project Types

My work ranges from character-based objects and functional barware accessories to experimental sculptural pieces and interactive installations. I create themed 3D objects, product-design prototypes, and digital sculptures that blend humor, functionality, and storytelling. Many projects explore playful forms, cultural references, or interactive elements that bridge digital and physical experiences.

Pineapple Cart

pineapplecart by Wyatt Spicer

Spike Tower

tower by Wyatt Spicer

Butterfly Lamp

butterflylamp by Wyatt Spicer

Prosthetics Model (NOT COMPLETED YET)

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