UX/UI • Web • 3D Fabrication • Audio/Visual

Useful things with a weird little spark.

I’m Wyatt Spicer, a Dallas-based UX/UI designer and creative technologist building polished interfaces, coded websites, 3D objects, video experiments, and audio-driven visuals. My strongest work sits where research, taste, humor, and usability all have to survive in the same room.

EducationUT Dallas ATEC • UX/UI Certificate
Core StrengthResearch-backed design systems
StatusOpen to UX, product, web & creative tech roles
Featured Work

Selected projects with process, polish, and a point of view.

A selection of work across UX, coded web projects, 3D fabrication, and audio/visual experiments. Each project is framed around the actual problem, the design decisions, the tools used, and the final experience — not just a loose image dump.

GoCapital mobile prototype screens
UX ResearchFigmaProduct Strategy

GoCapital Auto Quest

A Capital One-inspired UX case study helping first-time car buyers understand financing, compare costs, and move through a high-pressure purchase with confidence.

Read the full case study
Adams Internal Medicine homepage preview
Client SiteResponsiveNetlify

Adams Internal Medicine

A full private-practice website system built for public launch: deep page architecture, patient-focused copy, mobile UX, forms, trust signals, resource pages, and deployment prep.

View web project
Pineapple Cart 3D rendering
RhinoKeyShot3D Print

Pineapple Cart

A playful fabrication project using character, utility, and form development to turn a themed object into a polished, presentation-ready design artifact.

Explore 3D work
Disciplines

One portfolio, four connected skill sets.

01

UX/UI Design

Research, synthesis, flows, wireframes, prototypes, usability thinking, and product storytelling.

UX case studies
02

Web Design

Hand-coded HTML/CSS builds with responsive layouts, visual hierarchy, launch prep, and user-first content.

Web projects
03

3D & Fabrication

Rhino, Grasshopper, KeyShot, OrcaSlicer, Ender 6 prototyping, and polished object presentations.

3D work
04

Art, Audio & AV

TouchDesigner visualizers, video production, music, digital art, and narrative experiments.

Art & AV
Working Style

Sharp enough for product work. Strange enough to be memorable.

I like projects that need structure and personality at the same time. My work is process-oriented, but I’m not trying to make sterile design. I’m trying to make things that feel clear, human, and built with intent.

Research

Start with the user, the constraint, and the real behavior behind the brief.

Structure

Turn messy ideas into flows, systems, sections, and clean decision paths.

Polish

Push the final layer: copy, spacing, states, mobile behavior, forms, metadata, and deployment details.