3D Modeling & Fabrication

Digital objects with physical-world constraints and a sense of humor.

My 3D work uses Rhino, Grasshopper, KeyShot, OrcaSlicer, and Ender 6 printing workflows to move from concept and model to render, prototype, and presentation. The strongest pieces combine playful form with enough technical discipline to actually fabricate.

Workflow

I build around iteration: sketch the idea, model the form, test proportion, clean meshes, prepare files for printing, and refine the final presentation. I’m interested in objects that feel designed rather than merely generated.

Tools

Rhino, Grasshopper, KeyShot, OrcaSlicer, STL cleanup, Ender 6 printing.

Outputs

Functional prototypes, character-driven sculptures, themed tools, renders, and presentation decks.

Point of view

Playful, referential, weird, but still controlled enough to be fabricated and explained.

Pineapple Cart

A themed cart/table concept built around novelty, silhouette, and presentation. The deck shows the modeling direction, rendered output, and object personality.

Open deck

Spike Tower

A vertical sculptural form study focused on shape, material feel, and presentation in context.

Open deck

Butterfly Lamp

A lighting object concept balancing sculptural decoration, functional intent, and character-driven form.

Open deck

Spike Light

A KeyShot-driven light object exploration focused on hard-surface presentation, product mood, and rendered form.

In-progress explorations

Additional prosthetic form studies and themed object experiments are being developed as fabrication workflows evolve. They are intentionally framed as process work rather than presented as finished case studies.